If you’re jumping into Classic League of Legends, one of the biggest adjustments is preparing your build before the game even begins. There are no keystones to swap around during champion select. Instead, your power starts with rune pages and masteries you’ve already put together.
That old-school system rewards planning. Spend your Influence Points wisely, build a couple of versatile pages first, and you’ll cover most of the roster without wasting currency on niche options.
Classic LoL Runes at a Glance

Before getting into recommendations, here’s a quick overview of how the Classic system works:
- A complete rune page contains 30 runes.
- Every page consists of 9 Marks, 9 Seals, 9 Glyphs, and 3 Quintessences.
- Rune slots unlock between account levels 4 and 8 instead of all the way at level 30.
- Marks mainly boost offensive stats, Seals improve survivability, Glyphs focus on magic-related bonuses, while Quintessences provide the largest individual stat increases.
- Your first two completed pages should almost always be one AD page and one AP page.
- Based on current PBE values, Armor Quintessences combined with Health Seals outperform the classic Armor Seals plus Health Quintessences setup.
- Classic also restores the Season 3 mastery system, where you distribute 30 points across Offense, Defense, and Utility.
How Classic LoL Runes Work

Unlike modern League of Legends, Classic asks you to prepare your stats before entering matchmaking.
Rune pages are created outside of champion select, then chosen once the match begins. You can’t freely edit them every game, which makes each completed page far more valuable than in today’s version of League.
Every finished page contains four rune categories:
| Rune Type | Slots | Primary Purpose |
|---|---|---|
| Marks | 9 | Damage-focused stats |
| Seals | 9 | Defensive bonuses |
| Glyphs | 9 | Magic, mana, and scaling stats |
| Quintessences | 3 | Largest individual stat boosts |
You begin with only a small selection of runes. More become available as your account levels up, while the majority must be purchased with Influence Points (IP).
IP comes in steadily, but it disappears just as quickly if you buy random runes without a plan. Since rune pages are expensive, especially early on, it’s much smarter to finish a versatile page than spread your purchases across dozens of incomplete builds.
Older versions of League were even harsher because players also had to upgrade runes to Tier 3. Classic skips that grind—every rune is already Tier 3—but choosing what to buy remains an important decision.
If you’re unsure, stick with proven pages instead of experimenting immediately.
Understanding Rune Colors

Every rune color naturally favors a different group of stats.
Technically, you can place similar bonuses in multiple colors, but the numbers simply aren’t efficient enough to justify it. Armor is the easiest example.
| Rune Color | Armor per Rune |
|---|---|
| Yellow Seal | 1.0 |
| Red Mark | 0.9 |
| Blue Glyph | 0.7 |
That’s why armor belongs in Seals rather than Marks or Glyphs. The same principle applies throughout the system. Offensive stats are strongest in Marks, while magic-focused bonuses shine in Glyphs.
Quintessences work a little differently. Since each one grants a significantly larger bonus, they often define the entire rune page.
Here’s the typical role of each rune type:
- Marks: Attack Damage, Attack Speed, Armor Penetration, Magic Penetration
- Seals: Health, Armor, lane durability
- Glyphs: Ability Power, Magic Resist, Cooldown Reduction, mana-related stats
- Quintessences: Armor, Health, Movement Speed, Attack Damage, Ability Power
One thing worth remembering is that Quintessences cost 1250 IP each, making them some of the biggest early investments.
Movement Speed Quints may look tempting—and they’re excellent—but finishing your standard AD and AP pages should usually come first.
The Best First Rune Pages
Most experienced players recommend starting with just two completed pages.
It’s not the most exciting approach, but it’s the most efficient. Between one AD page and one AP page, you’ll comfortably cover most champions while building your collection.
Best AD Rune Page

This setup works well for:
- ADCs
- AD junglers
- Most bruisers
- Most AD top laners
It provides reliable early damage while adding enough durability for lane trades and later teamfights.
| Slot | Recommended Rune |
|---|---|
| Marks | Attack Damage Marks |
| Seals | Flat Health Seals |
| Glyphs | Scaling Magic Resist Glyphs |
| Quintessences | Flat Armor Quintessences |
Years ago, the standard page looked a little different:
- AD Marks
- Armor Seals
- Scaling Magic Resist Glyphs
- Flat Health Quintessences
That setup still functions, but current understanding of the game’s mechanics—and the latest PBE values—favor Health Seals paired with Armor Quints instead.
There’s also one old-school trick that some players still enjoy.
Replace one Attack Damage Mark with a Critical Strike Mark.
On paper, gaining 1% crit chance sounds ridiculous.
In practice? That single lucky auto attack can occasionally win an early trade, and one fortunate exchange is sometimes enough to snowball an entire lane.
Best AP Rune Page

This page suits champions like:
- Annie
- Brand
- Ahri
- Lux
- Ryze
- Anivia
The goal is simple: increase early spell damage while keeping enough defensive stats to survive the laning phase.
| Slot | Recommended Rune |
|---|---|
| Marks | Magic Penetration Marks |
| Seals | Flat Health Seals |
| Glyphs | Flat Ability Power Glyphs |
| Quintessences | Flat Armor Quintessences |
Classic AP pages traditionally used:
- Magic Penetration Marks
- Armor Seals
- Flat Ability Power Glyphs
- Flat Health Quintessences
The offensive portion still holds up well, but swapping to Armor Quintessences offers stronger overall value than Health Quints.
Flat Ability Power Glyphs also outperform Scaling AP Glyphs for most mages. While scaling AP eventually pulls ahead, early pressure matters much more for champions that can be punished by jungle ganks.
If you’re playing someone like Brand, getting lane control immediately is usually worth more than slightly stronger late-game numbers.
Rune Slot Unlock Progression

Original League slowly unlocked rune slots all the way to account level 30, leaving newer players at a noticeable disadvantage.
Classic speeds that process up considerably.
| Account Level | Unlock |
|---|---|
| 1–3 | Rune slots remain locked |
| 4 | All Marks unlocked |
| 6 | All Seals unlocked |
| 7 | All Glyphs unlocked |
| 8 | All three Quintessence slots unlocked |
You also receive a starter rune page containing Attack Speed, Armor, and Cooldown Reduction.
It’s an unusual combination, but it’s better than having nothing equipped.
Still, don’t rely on it for long. Once your slots become available, focus on completing a proper rune page instead of collecting scattered pieces that don’t work together.
One finished AD page is far more valuable than several incomplete ones.
Classic LoL Masteries Explained

Runes are only half of your pre-game setup.
Classic also restores the Season 3 mastery system, where you spend 30 mastery points across three different trees.
Rather than introducing huge gameplay-changing effects like modern keystones, these Masteries stack small bonuses that slightly improve your champion.
| Mastery Tree | Best Used By |
|---|---|
| Offense | ADCs, assassins, mages, other damage dealers |
| Defense | Tanks, bruisers, junglers, initiators |
| Utility | Supports, mana-focused champions, economy, map control |
Most champions specialize in one tree before investing remaining points into another.
The familiar 21/9 split remains the standard because reaching the final bonus in your primary tree is usually the priority.

Common mastery layouts include:
| Distribution | Typical Users |
|---|---|
| 21 / 9 / 0 | ADCs, assassins, many damage-focused champions |
| 21 / 0 / 9 | Mages looking for extra mana or utility |
| 0 / 21 / 9 | Tanks and frontline initiators |
| 9 / 21 / 0 | Durable bruisers and many junglers |
| 0 / 9 / 21 | Utility-heavy supports |
Many players back in the day felt these bonuses only made a small difference overall.
Whether Riot agreed or simply wanted something more exciting, the mastery system eventually disappeared in favor of the modern Keystone rune system.
Best Runes to Buy First

Early Influence Points should go toward runes that benefit the widest range of champions.
Avoid spending your first IP on highly specialized pages like GP5 Quintessences, Spell Vamp Quintessences, or champion-specific setups unless you’re committed to one-tricking.
A solid purchase order looks like this:
- Attack Damage Marks
- Magic Penetration Marks
- Flat Health Seals
- Flat Armor Quintessences
- Scaling Magic Resist Glyphs
- Flat Ability Power Glyphs
- Attack Speed Marks
- Movement Speed Quintessences
- Flat Magic Resist Glyphs
These runes provide excellent coverage across nearly every role in Classic League.
Once those essentials are finished, you can start investing in pages tailored to specific champions.
For example:
- Singed players should consider buying Movement Speed Quintessences earlier than usual.
- Mid lane specialists may want Flat Magic Resist Glyphs sooner to improve early matchups.
Whatever direction you choose afterward, the same principle always applies:
Finish complete rune pages before collecting niche options. A fully functional page with average stats will almost always outperform an assortment of interesting runes that fail to cover your champion’s basic needs.
